Assassin Grandmaster

(image)

This unit is from the Rashy Era. Its coding and art were done by Vyncyn.

Assassin Grandmasters have trained their whole live to become the perfect killers. They know how to hide and sneak and most importantly, how to kill. The Grandmasters can use poison to weaken and swords to kill, but the most remarkable ability is to murder the target with a single strike from the shadows.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to hide at night, leaving no trace of its presence. This unit’s dextery always gives it a good chance of hitting targeted enemies. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. The Deathstrike allows this unit to deal a lot of damage in one hit, but only at night, or when the enemy is distracted.

 

Information

Advances from:
Advances to:
Cost: 70
HP: 60
Moves: 6
XP: 40
Level: 5
Alignment: chaotic
Id: AE_rhy_de_GreatassassinB
Abilities: nightstalk, skirmisher

Attacks (damage × count)

(image)dagger
melee
9 × 3
blade
backstab
(image)deathstrike
melee
20 × 1
pierce
deathstrike
(image)sword
melee
10 × 4
blade
(image)knife
ranged
7 × 4
blade
poison

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold10% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave160%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen250%
(icon) Fungus170%
(icon) Hills160%
(icon) Mountains270%
(icon) Sand230%
(icon) Shallow Water240%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 04:17:29 2024.