Quenoth Archer

(image)

With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat.

Special Notes: This unit can move either before or after attacking.

(portrait)

Information

Advances from: Quenoth Scout
Advances to: Quenoth Marksman
Cost: 18
HP: 40
Moves: 8
XP: 90
Rang: 2
Alliantie: gezagsgetrouw
Id: Quenoth Archer
Abilities: disengage

Attacks (damage × count)

(image)zwaard
dichtbij
7 × 3
scherp
(image)boog
afstand
7 × 4
puntig

Weerstanden

(icon) scherp0% (icon) puntig-20%
(icon) stomp0% (icon) vuur0%
(icon) koud0% (icon) witte magie-10%

Terrain

TerrainMovement CostDefense
(icon) Bergen340%
(icon) Bevroren330%
(icon) Bos240%
(icon) Diep Water0%
(icon) Dorp140%
(icon) Grot230%
(icon) Heuvels250%
(icon) Kasteel140%
(icon) Kustrif230%
(icon) Moeras230%
(icon) Neppe Sluier0%
(icon) Onbewandelbaar0%
(icon) Ondiep Water320%
(icon) Paddenstoelen230%
(icon) Vlak150%
(icon) Zand150%
Last updated on Wed Mar 20 02:45:32 2024.