Sílfida solar de Quénor

(image)

In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with destruction.

Special Notes: This unit is capable of basic healing and slowing dehydration. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Illumination increases the lighting level in adjacent areas.

(portrait)

Information

Advances from: Cantante solar de Quénor
Advances to:
Cost: 34
HP: 59
Moves: 6
XP: 150
Nivel: 3
Aliñación: legal
Id: Quenoth Sun Sylph
Abilities: sanda 4, ilumina

Attacks (damage × count)

(image)tocar
corpo a corpo
10 × 2
lume
(image)lume feérico
a distancia
11 × 4
arcano
máxico

Resistencias

(icon) folla0% (icon) perforación0%
(icon) impacto0% (icon) lume0%
(icon) frío0% (icon) arcano-10%

Terrain

TerrainMovement CostDefense
(icon) Area160%
(icon) Arrecife costeiro150%
(icon) Auga pouco profunda140%
(icon) Auga profunda30%
(icon) Bosque250%
(icon) Braña140%
(icon) Castelo160%
(icon) Chaira150%
(icon) Cogomelos250%
(icon) Conxelado240%
(icon) Cova130%
(icon) Intransitábel230%
(icon) Manto falso do descoñecido0%
(icon) Montañas260%
(icon) Outeiros150%
(icon) Vila160%
Last updated on Wed Mar 20 02:45:20 2024.