Desert Guru

(image)



Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit is capable of a level of healing that is nearly supernatural in ability. This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Dune Apothecary
Advances to: Desert Elder
Cost: 56
HP: 50
Moves: 5
XP: 220
Level: 3
Alignment: liminal
Id: ROLDesert Guru
Abilities: cures, heals +8, heals +12, regenerates

Attacks (damage × count)

(image)shield bash
melee
13 × 3
impact
(image)flaming mace
melee
11 × 3
fire

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:43:28 2024.