Ten'Thor

(image)

Not every commander likes employing Chariot Archers in their batallions, due to their expensiveness and low terrain versatility. Those who do, however, use their own gold to buy electrum and iron plates with which to reinforce the vehicles of the best Chariot Archers, and also horseshoes to make the horses' kicks deadlier. Curiously, though few are the commanders who recruit that unit, those who do often relies heavily on them, forming entire batallions composed exclusively of seasoned Chariot Archers. Because of that, they've been called Ten'Thor, which literally means 'chariot force', and they're widely known for turning the tide of countless battles all by themselves.

Special Notes:When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Chariot Archer
Advances to: Maryannu
Cost: 49
HP: 58
Moves: 7
XP: 96
Level: 2
Alignment: lawful
Id: Tenthor
Abilities: skirmisher

Attacks (damage × count)

(image)trample
melee
13 × 3
impact
shock
(image)composite bow
ranged
6 × 4
pierce
(image)fire arrows
ranged
8 × 3
fire

Resistances

(icon) blade50% (icon) pierce30%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest340%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills230%
(icon) Mountains0%
(icon) Sand130%
(icon) Shallow Water610%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:18:51 2024.