Desert Shadow

(image) (image)

Nothing is known about this unit: its garments, its weapons and its fighting style are unrecognizable to the Maat'Karians. Still, two things are certain about it: it's human, and it's a very dangerous foe.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 
 

Information

Advances from: Desert Ghost
Advances to: Desert Bane
Cost: 31
HP: 45
Moves: 6
XP: 80
Level: 2
Alignment: lawful
Id: Desert Shadow
Abilities: skirmisher

Attacks (damage × count)

(image)sword
melee
8 × 4
blade
(image)bolas
ranged
10 × 1
impact
slows

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-30% (icon) fire10%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand150%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:18:50 2024.