Dark Marauder

(image)

Senior cultists join the ranks of Marauders. Their tactics and armaments are similar to their battle brothers within the Headhunters and Cultists, but they earn their name from the devasation they wreak after bursting through enemy lines. Wise commanders are therefore very careful to leave no gaps in ranks and files when Marauders are about.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Dark Headhunter
Advances to: Soulhunter
Cost: 40
HP: 51
Moves: 7
XP: 70
Level: 2
Alignment: chaotic
Id: Dark Marauder
Abilities: skirmisher

Attacks (damage × count)

(image)club
melee
5 × 5
impact
(image)axe
melee
10 × 2
blade
(image)spear
ranged
7 × 3
pierce

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:01:18 2024.