Saurian Lurker

(image)

The practice of necromancy is unknown among the saurians, but their augurs practice other arts, older and equally vile. The most terrible of these uses an elixir of rare herbs and dark rituals to induce a deathlike trance in their still-living brethren; in this state the lifeless lurkers act as barely-sentient slaves, commanded by their creators' dark magics. It is speculated by some loremasters that these creatures are a precursor to the vile ghoul, and that human necromancers learned such craft from the saurians. Few have a chance to study these unliving abominations in detail, however; while alone these shambling forms may seem slow and clumsy, they retain a deadly pack instinct and once they have their prey surrounded they rip into it with astonishing speed and viciousness.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from: Saurian Husk
Advances to: Saurian Terror
Cost: 31
HP: 48
Moves: 5
XP: 80
Level: 2
Alignment: chaotic
Id: Saurian Lurker
Abilities: feeding

Attacks (damage × count)

(image)claws
melee
7 × 4
blade

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact0% (icon) fire10%
(icon) cold20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 04:42:54 2024.