Alchemist

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The practice of Alchemy among Dwarves began as an attempt to produce gold and other valuable resources from worthless rock. A dismal failure, the practice was shunned and mocked by many. Despite that, many dwarves continued in the study and discovered ways to use their potions for healing. As a matter of tradition, any dwarf who enters the profession begins as an Alchemist and is expected to be able to make potions and clever concoctions of his own before he is allowed to learn more tricks of the trade. An Alchemist has learned the basics of the practice, and can heal wounded units around himself, while preventing poisoned units from weakening.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing.

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Information

Advances from:
Advances to: Potion Smith
Cost: 18
HP: 30
Moves: 4
XP: 40
Level: 1
Alignment: neutral
Id: Alchemist
Abilities: heals +4

Attacks (damage × count)

(image)morningstar
melee
3 × 2
impact
(image)bolas
ranged
3 × 2
impact
slows

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 02:52:28 2024.