Eventide Diviner

(image)

Rare is it that a faerie falls victim to the influence of the Chaos Empire, but not unheard of. Some are lucky enough to escape their imprisonment before they've been completely manipulated by the Lorekeepers or executed by the Demon Lords, but they are still affected by their time in captivity and the dark forces that influenced them. Many find their powers augmented, driving some to lose control and others to relearn how to use them. Their total mastery of the arcane flame of darkness, teleportation, and new, unknown connections to chaotic magic make the Eventide Diviners truly formidable foes.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health. This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from:
Advances to:
Cost: 100
HP: 70
Moves: 6
XP: 150
Level: 4
Alignment: chaotic
Id: Eventide Diviner
Abilities: teleport, dark renewal, regenerate

Attacks (damage × count)

(image)faerie touch
melee
11 × 2
impact
drains
(image)forest tempest
ranged
13 × 3
cold
magical
(image)ethereal lightning
ranged
14 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold30% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:43:01 2024.