Halfelven Brave

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To become a Brave, halfelven must undertake intense practice and learning of martial arts accompanied by the study of scripture and ethics for years. Some Braves even master the ancient Qéshêth warrior tradition and join their bretheren in battle as active combatants. Their attacks are performed while chanting holy verse. Not being magic, by this fusion of sounds and action, fire-, cold- and arcane-like attacks materialise in the same form of reality.

Special Notes:Getting hit makes it harder for this unit to recite its protective verse. The number of strikes decreases when the unit is wounded. The number of strikes is proportional to the percentage of its maximum HP the unit has. For example a unit with half of its maximum HP will get half of the number of strikes. This attack always has a 60% chance to hit.

(portrait)

Information

Advances from:
Advances to: Halfelven Registrar, Halfelven Masterbrave, Halfelven Spy
Cost: 17
HP: 32
Moves: 6
Vision: 7
XP: 38
Level: 1
Alignment: liminal
Id: STHNRS_brave
Abilities:

Attacks (damage × count)

(image)impulse punch
melee
2 × 9
cold

(image)punch combination
melee
3 × 6
fire

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water420%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 20 02:24:40 2019.