Golem [big]


Clay Golems are big animate bodies of compacted cay-pug spirited by practical kabbalah and controlled by halfelven programming code on a small parchment stripe that is typically placed in the 'mouth-opening' of the construction. Although not agile, the shear mass of the clay golem can absorbe quite a bit of damage, they are incredibly tough. They can defend and secure a retreat. They are designed to fight best at night, to hold off night creatures of chaos.

Special Notes: This unit is able to hide at night, leaving no trace of its presence. During battle, this unit can drain life from victims to renew its own health.die_sound=net.wav



Advances from:
Advances to:
Cost: 27
HP: 57
Moves: 4
XP: 80
Level: 2
Alignment: chaotic
Id: STHNRS_bigclaygolem
Abilities: nightstalk

Attacks (damage × count)

9 × 4


(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water330%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand130%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 20 02:24:40 2019.