Sovereign

(image)

The sovereign is the supreme leader of all orces. He conquered all the tribes, defeated all the chiefs and took their daughters to his harem. The orces of each tribe call him their Father and Emperor. The time for the struggle for power have passed and the orces are united. Now it's time to enslave other nations and reign over the universe!

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Huge orc
* good mobility on hills and mountains.
* low mobility in forests and caves.* not good at castle and village defending.

Armor type: Hardy tattooed orc without armor
* exclusively resistant to fire and cold damage.
* vulnerable for blade damage and slightly less - for arcane and impact damage.

Damage type: Impact & Blade
* impact attack is effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* impact attack is less effective against woses, trolls and other giant creatures.
* impact attack is uneffective against ghosts and heavy armored units.
* blade attack is effective against units without armor, especially against woses.
* blade attack is less effective against skeletons and trolls.
* blade attack is uneffective against ghosts and heavy armored units.

Special abilities:
* banner: increases damage of adjacent orces, goblins and trolls by 20%.
* sovereign of empire: adjacent ally units of strongmen line recieve regeneration, goblins do 50% more damage, weaklings do one more shoot, and trolls gain endless ammo for their ''improvised means'' ability. Unit recovers 10 HP per turn under the influence of ''caring'' and ''dinner'' abilities.
* do this properly: when adjacent ally orc, troll or goblin misses, it will attack again and again - until it hit at least once or be killed. Doesn't affect mechs.
* biting strike: when unit's melee attack hits, it additionally inflicts 7 blade damage. Target unit can't die from an additional damage.

(portrait)

Information

Advances from: Conqueror
Advances to:
Cost: 60
HP: 100
Moves: 5
Vision: 5
XP: 100
Level: 4
Alignment:
Id: Tribes Sovereign Foundling
Abilities: banner, sovereign of the empire

Attacks (damage × count)

(image)whip
melee
9 × 4
impact
biting strike

Resistances

(icon) blade15% (icon) pierce15%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest350%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:17:41 2024.