Lord of Terrors


Eventually fetan advances in his skills so much that it almost ceases to arrive into the real world, so it's difficult to say how exactly lord of terrors looking like, since it's showing itself only in dreams even to its own master, taking the form it want. Anyway if you have seen something that probably can be lord of terrors, there is a serious reason to be afraid that you're already sleeping - so you should wake up immediately, or your body would be taken.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Spirit of dream world
* equal defense on most terrain types.
* can instantly reach any place.

Armor type: Ghost
* unbelievable resistant to physical damage and even more - to cold damage.
* exclusively resistant to fire damage.
* vulnerable for arcane damage.

Damage type: Cold & Arcane
* arcane attack is very effective against undead.
* arcane attack is more effective against orcs and sinners.
* arcane attack is less effective against drakes, elves, nages and merfolk.
* arcane attack is uneffective against woses, sages and saints.
* cold attack is very effective against drakes and dragons.
* cold attack is more effective against woses, nagas, trolls, frogs and merfolk.
* cold attack is less effective against dwarves and hardy units.
* cold attack is uneffective against skeletons and ghosts.

Special abilities:
* spawn of darkness: unit regenerates 8 HP per turn at night and 4 HP per turn at twilight.
* dream world: unit can teleport to any place on the map. When its turn is ended, it leaves to another dimension, so it can't be attacked.
* somnific: when attack hits a living opponent, it falls asleep. Sleeping unit loses their ZoC and becomes an easy target for corpse thiefs.
* take corpse: when attack hits a sleeping opponent of lower or equal level, unit takes its corpse.



Advances from: Fetan
Advances to:
Cost: 70
HP: 26
Moves: 1
Vision: 5
XP: 150
Level: 3
Id: Undead Ilkkhayaleth Terror Lord
Abilities: spawn of darkness, regenerate, regenerate, dream world, hides, dummy, dummy

Attacks (damage × count)

(image)touch(arcane attack) arcane13 × 2(melee attack) melee(take corpse, indirect)
(image)dream toils(cold attack) cold13 × 2(ranged attack) ranged(somnific)


(icon) blade50% (icon) pierce60%
(icon) impact60% (icon) fire40%
(icon) cold75% (icon) arcane-30%


TerrainMovement CostDefense
(icon) Castle50%
(icon) Cave50%
(icon) Coastal Reef50%
(icon) Deep Water60%
(icon) Fake Shroud0%
(icon) Flat50%
(icon) Forest50%
(icon) Frozen50%
(icon) Fungus50%
(icon) Hills50%
(icon) Mountains50%
(icon) Sand50%
(icon) Shallow Water50%
(icon) Swamp50%
(icon) Unwalkable50%
(icon) Village50%
Last updated on Sat May 18 01:03:33 2019.