Bloody Nightmare


''Bloody nightmare'' isn't name of new ghosts' type, but an overview of the atrocities committed by night furies. All of these stories begin like this: ''One day group of knights caught dark mage N...'' or ''Once when necromancer N was caught by crowd of orces...''. Night furies which are usually calm and careful may become unprecedentedly cruel when their master are in mortal danger. Almost every one of ghosts possesses an instinct to protect master, but while most of them just cover necromancer with itself, furies prefer a total annihilation of all life around master. This massacre may be averted at daytime, but at night furious ghosts are invincible as they able to appear from the darkness, inflict strike and dissolve again. And when only lacerated corpses remain in the middle of the blood lake - it's what called ''bloody nightmare''.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Ghost
* moves by air, ignoring properties of terrain - equal defense and speed on most terrain types.
* reduced speed over open water.

Armor type: Ghost
* unbelievable resistant to physical damage and even more - to cold damage.
* exclusively resistant to fire damage.
* vulnerable for arcane damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* spawn of darkness: unit regenerates 8 HP per turn at night and 4 HP per turn at twilight.
* skirmisher: ignores zones of control.
* nightstalk: unit becomes invisible at night.
* always backstab: attack inflicts double damage when there is no other opponent on the opposite side of the target.
* gash: аttack inflicts gash when hits. Units with bleeding recieve 4 damage every turn.



Advances from: Night Fury
Advances to:
Cost: 70
HP: 32
Moves: 6
Vision: 5
XP: 150
Level: 3
Id: Undead Ilkkhayaleth Nightmare
Abilities: spawn of darkness, regenerate, regenerate, nightstalk, skirmisher, dummy

Attacks (damage × count)

(image)claws(blade attack) blade4 × 8(melee attack) melee(always backstab, gash)


(icon) blade55% (icon) pierce55%
(icon) impact55% (icon) fire40%
(icon) cold75% (icon) arcane-30%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water260%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp250%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Sat May 18 01:03:31 2019.