Night Fury

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Unlike other high ghosts, night furies don't use any weapons, but only bare claws. Name of furies refers to a terrible appearance of claws-torn victims. Furies often considered as ''bloodthirsty'' for the same reason. In fact, they are most prudent and focused of ghost. They haven't possess skills of weapon handling only due to paying a lot of attention to penetration and stealth skills. Undead hunters aren't sure about night furies ability to become invisible since neither of furies still wasn't caught during an operation.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Ghost
* moves by air, ignoring properties of terrain - equal defense and speed on most terrain types.
* reduced speed over open water.

Armor type: Ghost
* unbelievable resistant to physical damage and even more - to cold damage.
* exclusively resistant to fire damage.
* vulnerable for arcane damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* spawn of darkness: unit regenerates 8 HP per turn at night and 4 HP per turn at twilight.
* skirmisher: ignores zones of control.
* nightstalk: unit becomes invisible at night.
* backstab: attack inflicts double damage when there is ally unit on the opposite side of the target.

(portrait)

Information

Advances from: Night Hound
Advances to: Bloody Nightmare
Cost: 45
HP: 25
Moves: 7
Vision: 5
XP: 125
Level: 2
Alignment:
Id: Undead Ilkkhayaleth Fury
Abilities: spawn of darkness, regenerate, regenerate, nightstalk, skirmisher, dummy

Attacks (damage × count)

(image)claws(blade attack) blade4 × 6(melee attack) melee(backstab)

Resistances

(icon) blade55% (icon) pierce55%
(icon) impact55% (icon) fire40%
(icon) cold75% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water260%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp250%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Sat May 18 01:03:27 2019.