Only one in ten thousand people has a talent to become necromancer and only one in hundred necromancers has a talent to create ''true ghoul'' also known as ''devourer''. Unlike other ghouls, devourers doesn't become fatter when eat corpses - their bodies covered with white bony growths instead. These growths possess incredibly durability so, if devourer managed to complete its transformation - which involves eating almost hundreds of corpses - it'll become almost invulnerable. Moreover, agility and speed of devourer don't lower but even increasing in process. Methods of dealing with full-transformed devourer remain unknown to wesnothian generals, nor orcish rules nor elven warmasters aware of them. Fortunately, devourers weren't seen on the Great Continent for seven centuries.
Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.
Movement type: Varies according to race of undead.
Armor type: Walking corpse
* unbelievable resistant to cold damage.
* vulnerable for impact and blade damage, and especially to pierce damage.
* exclusively vulnerable for arcane damage.
Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.
* feeding: unit gains 1 hitpoint added to its maximum and 1% added to its blade, pierce and impact resistance whenever it kills a unit, except units that are immune to plague.
* swift: attack's basic accuracy is 90% when opponent is slowed, distracted or stunned.
* poison: when attack hits, it poisons the opponent. Poisoned units recieve 8 damage every turn.
* slow: attack slows an opponent when hits. Slowed units do only half of basic damage and have half of movement points for 1 turn.
Attacks (damage × count)
|6 × 4|