Dark Lord


Necromancers who aren't able to perform the Dark Ritual usually complaining that it's unfairly hard to subjugate other necromancers for non-lich. They can't even imagine how hard for lich to subjugate other liches. Every lich is king of his own empire so others looks like competitors for him. Mighty lich can easily defeat weaker ones and subjugate him warrior, but is'm mush harder to force lich itself to cooperate. It may happen only if gulf in power between two is completely irresistible. Only lich who exceeds all of his time liches taken along could become the Dark Lord. Such liches are absolute rulers whom can be called, without exaggeration, the most powerful men in the world. Lich-haters, especially paladines, accuse liches in making themselves gods for their followers. Although it's partly true, reason of lich-worshipers existence isn't compulsion but a natural desire of mortal men to admire immortal, infinity powerful and wise Dark Lord. Hatred towards Dark Lord isn't less natural as since it's always to tolerate greatness when it's close.

Tactical Info:

Pupil: Blind
* unit's vision rate and accuracy aren't influenced by time of day.

Alignment: Revengeful
* from 0 to 25% damage penalty when unit's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when unit's HP from 50 to 0% of maximum.

Movement type: Conscious skeleton
* good when defending in castles, villages or rough terrain.
* can move underwater.

Armor type: Lich
* unbelievable resistant to cold damage.
* resistant to blade and especially to pierce damage.
* vulnerable for fire and arcane damage.

Damage type: Arcane
* more effective against orcs and sinners.
* less effective against drakes, elves, nages and merfolk.
* uneffective against woses, sages and saints.

Spells: 2 average, 3 high and 2 ultimate
* ghost recall (average): first of ghosts, called by necromancer is very special. Even if first ghost would be killed, it will return to recall list of it's leader. First ghost of the present lich is possessed weapon, well-known for its strength and rage.
* dark mark (average): when melee attack hits, it marks the opponent with dark mark. It slows the undeads while living units marked with it will become zombies if they would die in the period of mark's validity.
* lich touch (high): melee attack of lich drains enemy hitpoints, restoring unit on half of inflicted damage.
* shadow demolisher (high): calls a stream of magic lightnings, which causes arcane and fire damage half to half. Total damage is 16-3, with additional damage for units which stand in water or under rain. This spell also inflicts increased damage at night and decreased damage at daytime.
* ke'mik'ad'ji (high): ability of liches, which heals some hitpoints in beginning of every turn. Power of ke'mik'ad'ji increases with level of unit. Recovers 16 hitpoints per turn at the current level.
* impenetrable darkness (ultimate): significantly decreases illumination of adjacent area, which makes units with daily pupils to see worse and units with night pupils to see better.
* world of shadows (ultimate): when unit attacked at melee combat, from one to six shadows appears on free positions across one hex from the unit. Can be used only once.



Advances from: Lich
Advances to:
Cost: 80
HP: 56
Moves: 5
Vision: 5
XP: 200
Level: 4
Id: Undead Dark Lord Warrior
Abilities: ke'mik'ad'ji, impenetrable darkness, dummy

Attacks (damage × count)

(image)life drain(arcane attack) arcane6 × 4(melee attack) melee(drains, dark mark, indirect)
(image)shadow demolisher(arcane attack) arcane8 × 3(ranged attack) ranged(magical, electrical, dark magic)
(image)world of shadows(arcane attack) arcane15 × 1(melee attack) melee(counter stike, perfect defense, shadows recall, resolute rebuff, indirect)


(icon) blade10% (icon) pierce35%
(icon) impact0% (icon) fire-20%
(icon) cold55% (icon) arcane-30%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water460%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat May 18 01:03:34 2019.