War Leader

(image)

The war leader is the strongest barat of his tribe, who heads his brothers in sallies and campaigns, while the tribal leader manages the affairs at home. His goals are glory, much of booty and search of reliable allies. Everything in order to challenge the leader of the tribe and take his place one day.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Revengeful
* from 0 to 25% damage penalty when unit's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when unit's HP from 50 to 0% of maximum.

Movement type: Huge orc
* good mobility on hills and mountains.
* low mobility in forests and caves.
* not good at castle and village defending.

Armor type: Hardy orc without armor
* resistant to fire and cold damage.
* vulnerable for blade damage and slightly less - for arcane and impact damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

(portrait)

Information

Advances from:
Advances to: Tribe Leader
Cost: 20
HP: 40
Moves: 5
Vision: 5
XP: 36
Level: 1
Alignment:
Id: Tribes War Leader Foundling
Abilities:

Attacks (damage × count)

(image)fist(impact attack) impact6 × 4(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest350%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 25 00:58:31 2019.