Tachanka

(image)

The fact that orces prefer to go war without heavy equipment doesn't mean that goblins are ready to follow them without their favorite mechs. So they developed a tachanka - a light ballista, mounted on a chariot. This weapon is able to move on par with the light infantry and shoot without interrupting the movement. Unfortunately, there is already no place for the second crew member in the chariot. Goblins still prefer to work in pairs, so that everyone simply takes his own tachanka. The Royal Army had already experienced the power of these mobile weapons and military engineers were instructed to develop a domestic counterpart. But they did not succeed - all of prototypes were either disproportionately expensive, or unsafe for use. It seems that only a nation with a very low salaries and total indifference to the lives of it's soldiers can use such technique.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Passionless
* no bonuses or penalties.

Movement type: None

Armor type: Light machine
* well resistant to pierce damage.
* vulnerable for fire damage.

Damage type: Pierce
* more effective against cavalry and flying units.
* less effective against frogs, dwarves and skeletons.
* uneffective against woses, ghosts and heavy armored units.

Special abilities:
* broken tandem: when this unit upgrades from Fire Mech, you get two copies of this unit.
* counterstrike: unit's melee attack works in defense only.
* maneuring: after unit did all its shoots, it retreats, so its opponent can't continue attack anymore. After attack unit gain additional MP.

(portrait)

Information

Advances from: Fire Mech
Advances to:
Cost: 40
HP: 45
Moves: 6
Vision: 5
XP: 150
Level: 3
Alignment:
Id: Tribes Tachanka
Abilities: dummy, dummy

Attacks (damage × count)

(image)ballista
ranged
10 × 3
pierce
maneuvering
(image)spear
melee
10 × 2
pierce
counter stike

Resistances

(icon) blade0% (icon) pierce25%
(icon) impact0% (icon) fire-25%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest530%
(icon) Frozen430%
(icon) Fungus530%
(icon) Hills530%
(icon) Mountains30%
(icon) Sand330%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat Apr 20 01:01:22 2019.