Pack Leader


The Great Continent is rich in dangerous beasts - bears-cannibals, werefoxes, stone boars ... but not all are as dangerous as the leader of a wolf pack. A huge beast, which even a soldier, armed to the teeth, will not easily cope with, he has a serious advantage over the bear and wild boar - his pack which follows him.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Greedy
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.

Movement type: Woodlander
* good at forest.
* not good at castle and village defending.

Armor type: Wolf
* resistant for impact damage.
* vulnerable for blade and pierce damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* chief: increases physcial resistance of adjacent ally wolwes of lesser levels by 20%.
* wolf howl: when moon rises, unit howls and heals all adjacent ally wolves by 12 HP, also making all adjacent wolves to do the same.
* carve: when unit kills an animal with melee attack, it regenerates 8 HP.



Advances from: Wolf
Advances to:
Cost: 35
HP: 35
Moves: 8
Vision: 5
XP: 100
Level: 2
Id: Tribes Pack Leader
Abilities: chief, wolf howl, dummy

Attacks (damage × count)

8 × 3


(icon) blade-10% (icon) pierce-10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 20 01:01:09 2019.