Both the glider and the mechanism for launching it were invented by dwarves, but they were not widely used - after all, they had griffins. But goblins, borrowing this technology, like many others, began to use gliders on a large scale. They never came up with the idea to use a glider for scouting and return. Instead, goblins are building huge launchers, which sending dozens of crazy pilots into the thick of the fight.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Passionless
* no bonuses or penalties.

Movement type: None

Armor type: Wooden machine with goblins team
* exclusively resistant to pierce damage.
* vulnerable for fire damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* immovable: when you recruit unit or upgrade some unit to this unit, remember that unit can't be moved from position where it originally stand.
* counterstrike: unit's melee attack works in defense only.
* launch: every turn unit launches one glider.



Advances from: Rock Caster
Advances to:
Cost: 65
HP: 60
Moves: 1
Vision: 5
XP: 150
Level: 3
Id: Tribes Launcher
Abilities: dummy, launch, launch_disable

Attacks (damage × count)

(image)scimitars(blade attack) blade4 × 16(melee attack) melee(counter stike)


(icon) blade0% (icon) pierce50%
(icon) impact0% (icon) fire-25%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle60%
(icon) Cave20%
(icon) Coastal Reef20%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat30%
(icon) Forest40%
(icon) Frozen20%
(icon) Fungus40%
(icon) Hills40%
(icon) Mountains40%
(icon) Sand20%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable0%
(icon) Village50%
Last updated on Sat May 18 01:03:21 2019.