The combustible mixture now known as ''ghash-shaha'' was originally invented by gnomes, but they refused to use it because of too much danger. A goblin will get a lot of burns before he learns to fire flaming shells without burning himself. Often, such burns turns to be fatal. Fortunately, there are many goblins in the world and eventually some of them become true masters of incendiary case. They go even further and learn to spit out a burning liquid from their mouths... On the battlefield, such a flame thrower is deadly dangerous - for enemies, for friends, for buildings, for civilians and for himself.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Dodgy
* receiveing bonus of some alignment if there are three ally units of such alignment around him.

Movement type: Goblin
* very good at rough terrain and in caves.
* good mobility on hills and mountains.
* not good at castle and village defending.

Armor type: Hardy goblin without armor
* resistant to fire damage.
* vulnerable for arcane, blade and especially for impact damage.

Damage type: Fire
* very effective against woses and other plants.
* more effective against skeletons and frogs.
* less effective against nagas, trolls and hardy units.
* neffective against ghosts, drakes and dragons.

Special abilities:
* ignition: melee attack ignites opponent when hits and inflicts 15 or more damage at a time. Ignited units recieve 8 fire damage every turn.
* sticky fire: ranged attack ingnites opponent when hits. Ignited units recieve 8 fire damage every turn.



Advances from: Raider
Advances to:
Cost: 25
HP: 24
Moves: 5
Vision: 5
XP: 100
Level: 2
Id: Tribes Flamethrower
Abilities: dummy

Attacks (damage × count)

(image)fire breath(fire attack) fire18 × 1(melee attack) melee(ignition, indirect)
(image)liquid fire(fire attack) fire5 × 4(ranged attack) ranged(sticky fire)


(icon) blade-20% (icon) pierce0%
(icon) impact-30% (icon) fire20%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen240%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 25 00:58:34 2019.