Although the orces are the most disunited nation in the world, the dream of unity lives in their hearts. What they need is aj single leader who can unite all the tribes and become a father for all orces. Orces respect only the power, so chiefs-conquerors constantly trying to conquer other tribes by force of arms, in order to eventually reign over all the orces. Some of them succeed, but most perish in the process. But one thing is always the same - orces are following the leader while he is alive, and if he dies, each tribe goes its own way. If his heir also wants to become the supreme ruler, he have to conquer the tribes again.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Selfish
* from 0 to 25% damage bonus when unit's HP from 50 to 100% of maximum.
* from 0 to 25% damage penalty when unit's HP from 50 to 0% of maximum.

Movement type: Huge orc
* good mobility on hills and mountains.
* low mobility in forests and caves.
* not good at castle and village defending.

Armor type: Hardy tattooed orc without armor
* exclusively resistant to fire and cold damage.
* vulnerable for blade damage and slightly less - for arcane and impact damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

Special abilities:
* banner: increases damage of adjacent orces, goblins and trolls by 20%.
* foundling: unit becomes berserk when there is some ally troll around.
* spikes: when attack hits, it additionaly inflicts 2 points of pierce damage.



Advances from: Tribe Leader
Advances to: Sovereign
Cost: 60
HP: 80
Moves: 5
Vision: 5
XP: 200
Level: 3
Id: Tribes Conqueror Foundling
Abilities: banner, foundling

Attacks (damage × count)

(image)spiked gauntlets(impact attack) impact9 × 4(melee attack) melee(spikes)


(icon) blade15% (icon) pierce15%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest350%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 18 01:03:30 2019.