Chief of Brotherhood

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Although orcish tribes trained killers since the fall of Wesfolk, only the Great and Vast Empire has a single organization created for that. The Brotherhood of Assassins is closely associated with the cult of the White Snake, and its members are much more respected than hitmans in other tribes. As for the head of this organization, he reports personally to the Emperor and is considered as the most powerful kirat in the world. Often this post is occupied by the brother or even sister of the present emperor, which means not only great influence but also the origin from the goddess Shissat and the first emperor Ragarh, who was the strongest orc ever. With such ancestors, the orc simply can't be weak.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Swift little orc
* high evasion on most terrain types.
* good mobility on hills and mountains.

Armor type: Orc without armor
* vulnerable for blade and impact damage and slightly less - for arcane damage.

Damage type: Blade & Impact
* blade attacks are effective against units without armor, especially against woses.
* blade attacks are less effective against skeletons and trolls.
* blade attacks are uneffective against ghosts and heavy armored units.
* impact attacks are effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* impact attacks are less effective against woses, trolls and other giant creatures.
* impact attacks are uneffective against ghosts and heavy armored units.

Special abilities:
* skirmisher: ignores zones of control.
* martial arts: in any melee encounter unit's accuracy increases by 10% and opponent's accuracy decreases by 10%.
* deft: ranged attack's basic accuracy is 50% regardless of terrain type.
* backstab: unit's melee attack inflicts double damage when there is ally unit on the opposite side of the target.
* poison: when unit's ranged attack hits, it poisons the opponent. Poisoned units recieve 8 damage every turn.

Skills:
* running knot: melee attack, which may be used only when there is ally unit on the other side of target. Attack inflicts impact damage with backstab special. Accuracy of the attack increases with unit's level. 20-1 impact damage (40-1 including backstab) with 20% additional accuracy at the current level.
* roundhouse kick: melee attack, which inflicts impact damage. If kick inflicts 15+ damage at defense, encounter stops. Power of kick increases with unit's level. 16-2 impact damage at the current level.
* exotic weapons: units replaces dagger with nunchak and throwing knives with shurikens. Nunchak inflicts impact damage with backstab special and number of strikes increases with unit's level. Shurekins inflicts blade damage, identical to unit's basic ranged attack's, but with both poison and distracrion specials. 8-4 impact damage with nunchak and 6-4 damage with shurikens at the current level.
* marksman: unit replacest hrowing knives with crossbow, which inflicts pierce damage with poison and 60% chance to hit. Amount of damage increases with unit's level. 18-2 damage at the current level.

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Information

Advances from: Hitman
Advances to:
Cost: 75
HP: 56
Moves: 5
Vision: 5
XP: 200
Level: 4
Alignment:
Id: Tribes Brotherhood Chief Temp
Abilities: skirmisher

Attacks (damage × count)

(image)dagger(blade attack) blade12 × 2(melee attack) melee(backstab)
(image)knife(blade attack) blade6 × 4(ranged attack) ranged(poison, throwng)

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen250%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand250%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Sat May 18 01:03:20 2019.