Orcish words ''Hat-bashga-shmot kodjang'' approximately mean ''insane furious warrior'', which is completely incomprehensible to other nations who consider all orcish warriors to be insane and furious. Elves calling them ''blademasters'' by analogy with their own fencers, and and this name has become generally accepted. But in fact, the skills of these orcs have nothing to do with the art of fencing. All their techniques are aimed at inflicting more strikes on the enemy and... even more strikes at the enemy!

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Revengeful
* from 0 to 25% damage penalty when unit's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when unit's HP from 50 to 0% of maximum.

Movement type: Huge orc
* good mobility on hills and mountains.
* low mobility in forests and caves.
* not good at castle and village defending.

Armor type: Orc without armor
* vulnerable for blade damage and slightly less - for arcane and impact damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* thousand battles: every time unit kills someone, it recieves +1 strike for it's melee attack - forever.



Advances from: Strongman
Advances to:
Cost: 35
HP: 49
Moves: 6
Vision: 5
XP: 100
Level: 2
Id: Tribes Blade
Abilities: thousand battles

Attacks (damage × count)

(image)light sword
7 × 4


(icon) blade-20% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest350%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 13 00:53:34 2019.