Only a few of the wolves can grow to such a size to bear the orc. Such animals cost more than a whole harem, and usually become the property of either tribe chiefs or very lucky - and rich - warriors. The Great and Vast Empire, not suprisingly, is ahead of everyone - there is a whole squad of baroot wolfriders. A wolf, bearing such a burden can't fight normally, but the rider is working for both of them. The favorite tactic of these warriors is to throw a net on the enemy and finish off a defenseless opponent with a blow to the head. Due to the fact that bagathur on a giant wolf rises above the infantry like a mountain, the enemies rarely manage to block these attacks.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Revengeful
* from 0 to 25% damage penalty when unit's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when unit's HP from 50 to 0% of maximum.

Movement type: Woodlander
* good at forest.
* not good at castle and village defending.

Armor type: Wolf rider in scaly armor
* resistant for impact damage.
* vulnerable for piecre and and slightly less - for arcane damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

Special abilities:
* net: first strike of unit's attack doesn't inflict damage, but immobilizes an opponent, lowering it's defense to 10% and disabling it's attacks until the end of encounter. Doesn't work at defense, against flying and giant units and units with ''firststrike'' special.



Advances from: Wolf Rider
Advances to:
Cost: 50
HP: 90
Moves: 6
Vision: 5
XP: 150
Level: 3
Id: Tribes Batur
Abilities: dummy, dummy

Attacks (damage × count)

(image)mace(impact attack) impact14 × 3(melee attack) melee(net)


(icon) blade0% (icon) pierce-20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 18 01:03:21 2019.