Legendary Archer


Although human archers are less talented than elven sharpshooters and haven't unique weapons of dwarven musketeers, some of them can become expert marksmen thanks to many years of training. Regardless of they were huntsmen or soldiers originally, their ability to hit a target at a distance of 700 feets is indispensable in warfare. Rumors about these legendary archers spread across the country.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Dodgy
* receiveing bonus of some alignment if there are three ally units of such alignment around him.

Movement type: Huntsman
* very good at rough and difficult terrain.
* not good at castle and village defending.

Armor type: Hardy human in armor
* resistant to blade and pierce damage and especially to impact damage.
* resistant to fire and cold damage.

Damage type: Pierce
* more effective against cavalry and flying units.
* less effective against frogs, dwarves and skeletons.
* uneffective against woses, ghosts and heavy armored units.

Special abilities:
* rain of arrows: has two additional shots against opponents, who haven't ranged attacks.
* marksman: ranged attack's basic accuracy in offense is 60% regardless of terrain type.
* carve: when unit kills an animal with melee attack, it regenerates 8 HP.



Advances from: Huntsman
Advances to:
Cost: 54
HP: 52
Moves: 6
Vision: 5
XP: 150
Level: 3
Id: Royal Legendary Archer

Attacks (damage × count)

4 × 2
9 × 4
rain of arrows


(icon) blade5% (icon) pierce5%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 20 01:01:10 2019.