Heavy Infantryman

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Serve in the Royal Army is honorable duty of every nobleman. Usually elder sons of lords serve in the army for several years and then inherit estates of their fathers, while younger sons continue their military career. Those of nobleman, who honored traditions the most, become squires, while ambitious ones enroll the Royal Officers Academy. Those of them, who don't achieve outstanding results, begin their serve as sergeants and soldiers in assault companies of light and heavy infantry. Heavy Infantrymen are clad in iron from head to toe. They can break through enemy defense, but they need support of other types of troops to develop their success.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfless
* 25% damage bonus when there are 2 or more selfless allies around unit.
* 25% damage penalty when there isn't allies around unit.

Movement type: Heavy armored
* low evasion on most terrain types, except castles.

Armor type: Human in full armor with shield
* well resistant to blade and pierce damage and slightly less to impact damage.
* resistant to fire and cold damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

(portrait)

Information

Advances from:
Advances to: Ironclad, Landlord, Shieldman
Cost: 16
HP: 36
Moves: 4
Vision: 5
XP: 42
Level: 1
Alignment:
Id: Royal Heavy Infantryman
Abilities: dummy

Attacks (damage × count)

(image)bastard sword(blade attack) blade8 × 3(melee attack) melee

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire15%
(icon) cold15% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave320%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest340%
(icon) Frozen320%
(icon) Fungus340%
(icon) Hills340%
(icon) Mountains40%
(icon) Sand320%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 18 01:03:35 2019.