General

(image)

Since royal officer became colonel, his hame recorded into the Colonels Register and his promotion to general became matter of time. The Register contain names of all colonels in order of obtaining the title. When there is a general vacancy, five first names of the Register offered to Commander-in-Chief, so he should choose a new general from those names. Each of generals commanding one of five Royal Divisions. Division is large military unit which incorporates from five to fifteen thousand men. Besides Division Generals there is also Staff Generals who hold positions of General Staff Chief, General Inspector of fortifications and General Inspector of mobilization. Generals are rarely able to fight personally but they have the opportunity to excel in the field of command. The Royal Army remembers and honors irs great commanders such as King Damocles, Marshal Gweddry and General Lionel.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfless
* 25% damage bonus when there are 2 or more selfless allies around unit.
* 25% damage penalty when there isn't allies around unit.

Movement type: Warder
* very good at castles defending.
* not good at difficult terrain.

Armor type: Human in full custom-made armor
* unbelievable resistant to blade and impact damage and slightly less to impact damage.

Damage type: Impact & Pierce
* impact attack is effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* impact attack is less effective against woses, trolls and other giant creatures.
* impact attack is uneffective against ghosts and heavy armored units.
* pierce attack is more effective against cavalry and flying units.
* pierce attack is less effective against frogs, dwarves and skeletons.
* pierce attack is uneffective against woses, ghosts and heavy armored units.

Special abilities:
* leadership: increases damage of adjacent royal soldiers of 1st level by 100%, damage of soldiers of 2nd level by 50% and damage of soldiers of 3rd level by 25%.
* firststrike: srikes first in defense.
* stun: stuns an opponent when hits. Stunned units lose their ZoC and inflict one less strike with any attack for 1 turn.
* coup de grace: when attack hits the enemy, it dies. Works only against slowed, distracted or stunned units.

 

Information

Advances from: Colonel
Advances to:
Cost: 80
HP: 75
Moves: 5
Vision: 5
XP: 200
Level: 4
Alignment:
Id: Royal General Hammer
Abilities: leadership, leadership, leadership, dummy

Attacks (damage × count)

(image)pollaxe(pierce attack) pierce13 × 3(melee attack) melee(first strike)
(image)pollaxe(impact attack) impact17 × 2(melee attack) melee(stun)
(image)back end(pierce attack) pierce10 × 1(melee attack) melee(coup de grace)

Resistances

(icon) blade45% (icon) pierce45%
(icon) impact40% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Sat May 25 00:58:20 2019.