Dragoons are light cavalry of the Royal Army. Unlike kinghts, dragoons are people of different estates and they are not recruits and not conscripted noblemen, but mercenary volunteers. The reason is dragoons serve is most dangerous - their duties include reconnaissance in force and price of their high mobility is unweighting of their armor compared with knight's, so any attack may be the last for them. Nevertheless, Royal Army have too few knights with their number decreasing every year, so шn the near future demand of drgaoons will grow and their wage will grow too.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfless
* 25% damage bonus when there are 2 or more selfless allies around unit.
* 25% damage penalty when there isn't allies around unit.

Movement type: Mounted
* not good on most terrain types, except flat.

Armor type: Mounted human in chain armor
* resistant to impact damage.
* fractionally resistant to blade damage.
* vulnerable for pierce damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.



Advances from:
Advances to: Reuter, Hussar
Cost: 18
HP: 36
Moves: 8
Vision: 5
XP: 36
Level: 1
Id: Royal Dragoon
Abilities: dummy, dummy

Attacks (damage × count)

(image)cavalry saber(blade attack) blade6 × 4(melee attack) melee


(icon) blade5% (icon) pierce-20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest530%
(icon) Frozen430%
(icon) Fungus530%
(icon) Hills530%
(icon) Mountains30%
(icon) Sand330%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat May 18 01:03:23 2019.