Apprentice Mage / Apprentice Sorceress

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The Alduin Academy gathering young people with magic talent across the country. Education is voluntary and free for everyone, but there is also a downside. Firstly, those, who haven't educated at the Academy and accordingly haven't received a license, haven't right to practice magic in the Wesnoth. Secondly, after they leave the Academy students must serve in the royal serve for at least five years. This service is usually connected with the work for the Royal Army. Education period depends only from student's talent - while some of genius can gradaute in one year, less talented students may studying for ten years and more. After all exampinations are passed and before students will receive their licenses, they should complete a one-year internship. That internship often runs on distant outposts. Event thought wesnothian commanders do not expecting miracles from young mages, who don't ready for the real battles, sometimes they have no choise but to send students to the thick of the battle. Often talent of future great mages reveals in those battles.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfish
* from 0 to 25% damage bonus when unit's HP from 50 to 100% of maximum.
* from 0 to 25% damage penalty when unit's HP from 50 to 0% of maximum.

Movement type: Civilian
* not good at castle and village defending.

Armor type: Human without armor
* vulnerable for impact and blade damage.

Damage type: Arcane
* very effective against undead.
* more effective against orcs and sinners.
* less effective against drakes, elves, nages and merfolk.
* uneffective against woses, sages and saints.

Spells: 1 basic spell
* energy stream: calls a stream of magic energy, which causes arcane damage. Power of spell increases with unit's level. 10-2 damage at the current level.



Advances from:
Advances to: White Mage, Red Mage, Blue Mage
Cost: 20
HP: 28
Moves: 5
Vision: 5
XP: 18
Level: 1
Id: Royal Apprentice Mage
Abilities: dummy

Attacks (damage × count)

(image)staff(impact attack) impact4 × 2(melee attack) melee
(image)energy stream(arcane attack) arcane10 × 2(ranged attack) ranged(magical)


(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 18 01:03:25 2019.