Thug

(image)

In the life of every robber comes a time when he must make a choice - go home and return to honest work or commit a crime after which there will be no turning back. The thugs already have no hope of pardoning or replacing the execution with hard labor - if they fall into the hands of justice, they will be on the gallows next morning. So they no longer try to show mercy or nobility - their whole future life will be full of cruelty and struggle for survival.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Fugitive
* very good at rough terrain.
* not good at castle and village defending.

Armor type: Immoral human in leather armor
* vulnerable for arcane damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* double attack: regardless of whether the attack hit or not it additionally inflicts 2 blade damage by second weapon.

(portrait)

Information

Advances from: Robber
Advances to: Gang Leader, Slaver
Cost: 30
HP: 54
Moves: 5
Vision: 5
XP: 80
Level: 2
Alignment:
Id: Robber Thug
Abilities:

Attacks (damage × count)

(image)twin blades
melee
5 × 4
blade
double attack

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 20 01:01:19 2019.