Skippers are the famous commanders of pirate ships. Some of them are former officers of the Royal Navy, while others rose to captains from sailors. One way or another, each of them has already glorified himself by bold crimes ranging from the seizure of merchant ships and ending with the plundering of gold mines and attacks on prisons. If you believe the rumors, every pirate captain is a lucky, rich man and an unrivaled swordsman. However, they still have at least one drawback - the love of rum, characteristic of all the Wesnot sailors, is not alien to even the most legendary and great skippers.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfless
* 25% damage bonus when there are 2 or more selfless allies around unit.
* 25% damage penalty when there isn't allies around unit.

Movement type: Drunk sailor
* low evasion on the land, but quite good movement speed and evasion in water and on sand.

Armor type: Immoral human without armor
* vulnerable for impact, blade and arcane damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* marine brotherhood: unit's blade, pierce, impact and arcane resistance increases by 10% for each adjacent ally with same ability
* bottle of rum: at beginning of every its turn unit releases itself from any negative effects.
* sailors authority: increases damage of adjacent ally sailors by 20% and decreases damage of adjacent enemy sailors by 20%.
* unrivaled: immune to any methods of decreasing of number of attacks. Number of the opponent's strikes decreased to number of unit's strikes.



Advances from: Boatswain
Advances to:
Cost: 50
HP: 64
Moves: 5
Vision: 5
XP: 150
Level: 3
Id: Robber Skipper
Abilities: marine brotherhood, resistance, resistance, resistance, resistance, resistance, resistance, bottle of rum, rum_disable, sailors authority, leadership

Attacks (damage × count)

12 × 4


(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest340%
(icon) Frozen320%
(icon) Fungus340%
(icon) Hills340%
(icon) Mountains40%
(icon) Sand230%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 20 01:01:28 2019.