Sailors are well-known for their outrages. Not all of them are criminals - many can serve in the royal or merchant navy, but having gone ashore, they begin to booze in port taverns, and then fights and riots begin. Nevertheless, sailors, even drunks, differ from ordinary bandits and hooligans for the better - they always stand for each other. In part, that's why it's so hard for port guards to calm them down - as soon warders grab one drunken sailor, everybody in the tavern immediately begin to protect him.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfless
* 25% damage bonus when there are 2 or more selfless allies around unit.
* 25% damage penalty when there isn't allies around unit.

Movement type: Drunk sailor
* low evasion on the land, but quite good movement speed and evasion in water and on sand.

Armor type: Immoral human without armor
* vulnerable for impact, blade and arcane damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* marine brotherhood: unit's blade, pierce, impact and arcane resistance increases by 10% for each adjacent ally with same ability
* bottle of rum: at beginning of every its turn unit releases itself from any negative effects.



Advances from:
Advances to: Boatswain, Marine, Cook
Cost: 15
HP: 32
Moves: 5
Vision: 5
XP: 40
Level: 1
Id: Robber Sailor
Abilities: marine brotherhood, resistance, resistance, resistance, resistance, resistance, resistance, bottle of rum, rum_disable

Attacks (damage × count)

6 × 4


(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest340%
(icon) Frozen320%
(icon) Fungus340%
(icon) Hills340%
(icon) Mountains40%
(icon) Sand230%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Apr 20 01:01:09 2019.