Raider

(image)

While the ''cultural'' ogres whom living among people are more like big children, unable to distinguish between good and bad and therefore constantly get in trouble, wild ogres are treacherous, cruel and revengeful creatures. Trying to show their steepness and superiority over other races, they arrange attacks on caravans and villages. These attacks are usually poorly planned and don't pose a threat to the prepared enemy ... but are there many enemies prepared for the attack of the mob of bloodthirsty giants? Ogres enjoy the panic and screams of the ''little-bugs'', and become inspired for new outrages.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Revengeful
* from 0 to 25% damage penalty when unit's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when unit's HP from 50 to 0% of maximum.

Movement type: Giant
* not good on most terrain types, except flat and mountains.

Armor type: Ogre without armor
* vulnerable for blade damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* rage: when this unit attacked by enemy, number of strikes of his attack increases by 1 until next turn.
* revenge: unit's attack inflicts 1 additional strike to any opponent which attacked unit last turn.

(portrait)

Information

Advances from: Young Ogre
Advances to: Chief, Savage Ogre
Cost: 45
HP: 56
Moves: 7
Vision: 5
XP: 110
Level: 2
Alignment:
Id: Robber Ogre Raider
Abilities: dummy

Attacks (damage × count)

(image)backsword(blade attack) blade13 × 2(melee attack) melee(rage, revenge)

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat May 18 01:03:26 2019.