Mercenary Captain


Unlike regulary army captain, whose authority rests on the military regulations, mercenary captain is more like bandit leader - he is just a chief of the company, and his subordinates don't stand in front of him at attention. But even mercenaries understand the importance of discipline on the battlefield, so the contract that they conclude when joining the company usually allows the captain to kill deserters and those, who disobey orders during the battle, on the spot. Such power is not possessed even by the king neither by pirate captains - it's not surprising that the result is the exceptional organization of mercenary companies on the battlefield.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Greedy
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.

Movement type: Military
* good at village and castles defending.

Armor type: Immoral human in plate armor with shield
* resistant to blade and pierce damage.
* fractionally resistant to impact, cold and fire damage.
* vulnerable for arcane damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

Special abilities:
* discipline: increases physical and arcane resistance of adjacent human units of 1st and 2nd level by 20%.



Advances from: Mercenary Henchman
Advances to: Dogs' of War Captain
Cost: 40
HP: 49
Moves: 5
Vision: 5
XP: 90
Level: 2
Id: Robber Mercenary Captain
Abilities: discipline, dummy

Attacks (damage × count)

9 × 3


(icon) blade20% (icon) pierce20%
(icon) impact5% (icon) fire5%
(icon) cold5% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 20 01:01:19 2019.