Master Slayer


It's not easy to train an army of professional killers. Agents of the Assassins' Order, accustomed to silent obedience, are badly suited to be a mentors, so Order usually involves outside instructors. Many of such ''specialists'' have their own agent network from from petty thieves and informers-prostitutes to hired thugs. Of course, such organization does not exist for assassins' traning only. Master slayers willingly accept third-party orders, while some are involved in other types of criminal business, such as gladiatorial fights and the slave trade. However, the Order do not care - a high crime rate in Blackwater is a small price to pay for the training of agents for the most important organization in the country.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Acrobatic civilian
* good at flat.
* not good at castle and village defending.

Armor type: Immoral human without armor
* vulnerable for impact, blade and arcane damage.

Damage type: Blade & Pierce
* blade attack is effective against units without armor, especially against woses.
* blade attack is less effective against skeletons and trolls.
* blade attack is uneffective against ghosts and heavy armored units.
* pierce attack is more effective against cavalry and flying units.
* pierce attack is less effective against frogs, dwarves and skeletons.
* pierce attack is uneffective against woses, ghosts and heavy armored units.

Special abilities:
* conspiracy: unit becomes invisible at villages and castles and allows adjacent ally humans of 1st and 2nd level to do the same.
* backstab: inflicts double damage when there is ally unit on the opposite side of the target.



Advances from: Prostitute
Advances to: Unseen
Cost: 40
HP: 40
Moves: 5
Vision: 5
XP: 90
Level: 2
Id: Robber Master Slayer
Abilities: conspiracy

Attacks (damage × count)

(image)dagger(blade attack) blade5 × 4(melee attack) melee(backstab)
(image)light crossbow(pierce attack) pierce10 × 2(ranged attack) ranged(backstab)


(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 18 01:03:28 2019.