Legendary Robber

(image)

People are ungrateful creatures. Civilians of Wesnoth have the king, who wisely rules them, the army, which protects them, and warders, who guards their peace, but they still love legendary robber - a man who robs some people and gives their money to others - the most. In songs and tales people glorify the accuracy and dexterity of the legendary robber and laughts on the inability of the authorities to catch him. It is unlikely that some of these singers, having met their idol in reality, will live long enough to have time to change his mind.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Noble
* from 0 to 25% damage bonus when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage penalty when opponent's HP from 50 to 0% of maximum.

Movement type: Forester
* good at rough terrain, especially at forest and swamp.
* not good at castle and village defending.

Armor type: Human in leather armor
* zero resistances.

Damage type: Pierce & Blade
* blade attack is effective against units without armor, especially against woses.
* blade attack is less effective against skeletons and trolls.
* blade attack is uneffective against ghosts and heavy armored units.
* pierce attack is more effective against cavalry and flying units.
* pierce attack is less effective against frogs, dwarves and skeletons.
* pierce attack is uneffective against woses, ghosts and heavy armored units.

Special abilities:
* noble goal: adjacent allies of ''dogdy'' alignment recieve bonus of ''noble'' alignment.
* marksman: ranged attack's basic accuracy in offense is 60% regardless of terrain type.
* carve: when unit kills an animal with melee attack, it regenerates 8 HP.

(portrait)

Information

Advances from: Highwayman
Advances to:
Cost: 60
HP: 60
Moves: 6
Vision: 5
XP: 150
Level: 3
Alignment:
Id: Robber Legendary Robber
Abilities: noble goal

Attacks (damage × count)

(image)knife(blade attack) blade6 × 3(melee attack) melee(carve)
(image)longbow(pierce attack) pierce9 × 4(ranged attack) ranged(marksman)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 18 01:03:23 2019.