Instructor

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Some of the experienced gladiators ara no longer able to fight in the arena - either because of sustained injuries or their age. Being in need, they can feed themselves by teaching young fighters. Such instructor can be not only a trainer, but also a healer, and also a very dangerous opponent in combat. Unlike young fighters who only able to fight in the familiar conditions, an experienced instructor may adapt to any situation - he is able to easily defeat the opponent, who young and full of energy, just taking advantage of the terrain.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Selfish
* from 0 to 25% damage bonus when unit's HP from 50 to 100% of maximum.
* from 0 to 25% damage penalty when unit's HP from 50 to 0% of maximum.

Movement type: Civilian
* not good at castle and village defending.

Armor type: Hardy human without armor
* vulnerable for impact and blade damage.
* resistant to fire and cold damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

Special abilities:
* share experience: every time unit kills an opponent, all 1st level ally units, adjacent to killed or killer receive amount of experience equal to killed unit's level.
* heal: in beginning of its turn unit heals all adjacent living allies, recovers 5 hitpoints.
* martial arts: in any melee encounter unit's accuracy increases by 10% and opponent's accuracy decreases by 10%.

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Information

Advances from: Gladiator
Advances to:
Cost: 60
HP: 66
Moves: 5
Vision: 5
XP: 150
Level: 3
Alignment:
Id: Robber Instructor
Abilities: heal, share experience

Attacks (damage × count)

(image)quarterstaff(impact attack) impact5 × 6(melee attack) melee(martial arts)

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire10%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 18 01:03:33 2019.