Hoodlum

(image)

Hoodlums are subordinates of criminal bosses. They get rid of competitors and punish debtors of their chief, while the more tricky and deft criminals stuff his pockets. These bulls, who only know how to fight, are the lowest level of the criminal hierarchy, but they are also backbone of the criminal world.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Cruel
* 25% damage bonus when there are 1 or more cruel allies around the opponent.
* 25% damage penalty when there aren't allies around the opponent.

Movement type: Civilian
* not good at castle defending.

Armor type: Immoral human without armor
* vulnerable for impact, blade and arcane damage.

Damage type: Impact
* effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* less effective against woses, trolls and other giant creatures.
* uneffective against ghosts and heavy armored units.

(portrait)

Information

Advances from: Fighter
Advances to: Cripple
Cost: 32
HP: 65
Moves: 6
Vision: 5
XP: 100
Level: 2
Alignment:
Id: Robber Hoodlum
Abilities:

Attacks (damage × count)

(image)mace
melee
12 × 3
impact

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 13 00:53:30 2019.