Cooks are just... cooks, so landlubbers aren't able to understand why they are so respected in the navy. On ships with a small crew, the cook normally manages all supplies, but on on large warships or on ships with discipline similar to military, the value of the cook is even higher. On such ships sailors are forbidden to drink rum in the sea, so cooks cook grog, that is rum diluted with sweet water. Sailors want a grog with less water and more rum, while officers, on the contrary, require that the drink be less strong, and cook should somehow manage to please both his bosses and the crew. Only his experience and cooking skills will avoid a riot.
Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.
Movement type: Drunk sailor
* low evasion on the land, but quite good movement speed and evasion in water and on sand.
Armor type: Immoral human without armor
* vulnerable for impact, blade and arcane damage.
Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.
* marine brotherhood: unit's blade, pierce, impact and arcane resistance increases by 10% for each adjacent ally with same ability.
* barrel of grog: at beginning of every its turn unit releases itself and all adjacent allies from any negative effects.
* alcoholic: unit's ranged attack can pour rum on opponent. Doused units have 20% lesser fire resistance and 10% lesser defense for 1 turn.
|Abilities:||marine brotherhood, resistance, resistance, resistance, resistance, resistance, resistance, barrel of grog|
Attacks (damage × count)
|6 × 3|
|0 × 1|