Bandit

(image)

Gangster families of the Syndicate can make any person who displeasing them to disappear. There is no any magic - first the Syndicate's hoodlums catch the victim in a dark alley, and then the younger members of the family make the body to never be found. About to how often mafiosi resort to this method, it can be judged by the fact that Blackwater is often calles ''the city without cemeteries''.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Greedy
* from 0 to 25% damage penalty when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage bonus when opponent's HP from 50 to 0% of maximum.

Movement type: Swift
* high evasion on most terrain types.

Armor type: Immoral human without armor
* vulnerable for impact, blade and arcane damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* cleaner: unit receives twice more gold with its ''vile'' trait.

(portrait)

Information

Advances from:
Advances to: Caporegime
Cost: 10
HP: 35
Moves: 5
Vision: 5
XP: 28
Level: 1
Alignment:
Id: Robber Bandit
Abilities: cleaner

Attacks (damage × count)

(image)short sword(blade attack) blade5 × 3(melee attack) melee

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen250%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand250%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat May 18 01:03:20 2019.