Arsonist

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Forest and steppe fires are the worst enemies of wesnothian peasants. So, people who cause fires deliberately, are hated by anyone. There are cases when caught arsonists were burned alive. Nevertheless, some of the ''noble robbers'' use arson as a method of fighting the tyranny of the landowners and the riches. However, the peasants still not like such ''ideological'' arsonists - many of them had to suffer from fires before, and it's not difficult for them to understand the feelings of people who lost property in the fire - no matter how rich they are.

Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Dodgy
* receiveing bonus of some alignment if there are three ally units of such alignment around him.

Movement type: Forester
* good at rough terrain, especially at forest and swamp.
* not good at castle and village defending.

Armor type: Human without armor
* vulnerable for impact and blade damage.

Damage type: Fire
* very effective against woses and other plants.
* more effective against skeletons and frogs.
* less effective against nagas, trolls and hardy units.
* neffective against ghosts, drakes and dragons.

Special abilities:
* ruthless bombardment: when unit's attack hits target at village, it causes local peasants to leave their work and flee in terror, which make the village neutral, althought it can be re-captured later.

(portrait)

Information

Advances from:
Advances to: Highwayman
Cost: 10
HP: 28
Moves: 5
Vision: 5
XP: 36
Level: 1
Alignment:
Id: Robber Arsonist
Abilities:

Attacks (damage × count)

(image)flaming arrow(fire attack) fire5 × 3(ranged attack) ranged(ruthless bombardment)

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 18 01:03:27 2019.