If the wolf becomes too weak to hunt, the pack expels him so that he doesn't become a burden. But sometimes even nature mistakes and the exiled wolf manages to overcome his weakness and survive. Such beasts are especially dangerous - forced to do alone what they used to do with the pack, they are constantly hungry and absolutely fearless. A man, another wolf, a bear, a spider and even a troll - everything fit into the food of a beast distraught with hunger. He is the only hunter in his continuous struggle for survival. All the rest are victims.

Tactical Info:

Pupil: Night type
* +5% accuracy and +1 vision range at night.
* -10% accuracy and -1 vision range at daytime.

Alignment: Noble
* from 0 to 25% damage bonus when opponent's HP from 50 to 100% of maximum.
* from 0 to 25% damage penalty when opponent's HP from 50 to 0% of maximum.

Movement type: Woodlander
* good at forest.
* not good at castle and village defending.

Armor type: Hardy wolf
* resistant for impact damage.
* resistant to fire and cold damage.
* vulnerable for blade and pierce damage.

Damage type: Blade
* effective against units without armor, especially against woses.
* less effective against skeletons and trolls.
* uneffective against ghosts and heavy armored units.

Special abilities:
* eat: when some unit dies next to unit, unit recovers 8 HP.
* deft: basic accuracy is 50% regardless of terrain type.
* love of life: when receives a death blow at melee combat, inflicts one strike to the opponent, and if kills it, survives through ''eat'' ability.



Advances from: Wolf
Advances to:
Cost: 35
HP: 42
Moves: 7
Vision: 5
XP: 100
Level: 2
Id: Monster Outpack
Abilities: dummy, eat

Attacks (damage × count)

(image)claws(blade attack) blade6 × 4(melee attack) melee(deft)


(icon) blade-10% (icon) pierce-10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 18 01:03:23 2019.