Suntalker

(image)



Tactical Info:

Pupil: Day type
* +5% accuracy and +1 vision range at daytime.
* -10% accuracy and -1 vision range at night.

Alignment: Passionless
* no bonuses or penalties.

Movement type: Woodlander
* good at forest.
* not good at castle and village defending.

Armor type: Sun-blessed elf without armor
* vulnerable for impact and blade damage.
* resistant to arcane, and even more - to fire damage.

Damage type: Impact & Fire
* fire attack is very effective against woses and other plants.
* fire attack is more effective against skeletons and frogs.
* fire attack is less effective against nagas, trolls and hardy units.
* fire attack is uneffective against ghosts, drakes and dragons.
* impact attack is effective against units without armor, especially against fragile ones, like skeletons, elves, goblins and saurians.
* impact attack is less effective against woses, trolls and other giant creatures.
* impact attack is uneffective against ghosts and heavy armored units.

Spells: 3 average spells
* fire shield: when unit hit by enemy in melee combat, enemy receives 8 points of fire damage. However, this damage can't kill enemy unit and doesn't change with level.
* eternal fire: causes fire magical damage and ignites opponent. Amount of damage increases with level. 10-2 at current level.
* sun power: for adepts of warming Light, ability heals unit and adjacent allies by 6 hitpoints at daytime and 3 hitpoints at twilight. Doesn't cures poison. For adepts of burning Light, provides 25% leadership bonus at daytime for unit itself.

(portrait)

Information

Advances from: Treetalker
Advances to: Eldali Shyde Temp
Cost: 35
HP: 32
Moves: 5
Vision: 5
XP: 96
Level: 2
Alignment:
Id: Eldali Suntalker Temp
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact5 × 4(melee attack) melee(fire shield)
(image)eternal-fire(fire attack) fire10 × 2(ranged attack) ranged(magical, sticky fire)

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact-20% (icon) fire20%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat May 25 00:58:20 2019.