Quenoth Mystic

(image)

Like their ancestors, Quenoth Mystics have the potential to become great wielders of magic. It is a testament to the resilience of elves that they are able to accomplish this in a world devoid of the vast forests from which their forebears drew much of their strength from.

Special Notes: This unit is capable of basic healing and slowing dehydration. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.

(portrait)

Information

Advances from:
Advances to: Quenoth Shaman, Quenoth Sun Singer
Cost: 18
HP: 26
Moves: 5
XP: 28
Level: 1
Alignment: neutral
Id: Quenoth Mystic
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
4 × 2
impact
(image)sand
ranged
3 × 2
impact
daze

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:19:07 2024.