Dwarvish Alchemist

(image)

The practice of Alchemy among Dwarves began as an attempt to produce gold and other valuable resources from worthless rock. A dismal failure, the practice was shunned and mocked by many. Despite that, many dwarves continued in the study and discovered ways to use their potions for healing. As a matter of tradition, any dwarf who enters the profession begins as an Alchemist and is expected to be able to make potions and clever concoctions of his own before he is allowed to learn more tricks of the trade. An Alchemist exposition to all sorts of potions allows him to mix the necessary antidotes preventing poisoned units of taken further atrition.

Special Notes: This unit is able to stun its enemies, disrupting their zones of control. This unit is capable of neutralizing the effects of poison in units around it.

 

Information

Advances from:
Advances to: Dwarvish Potion Smith
Cost: 19
HP: 28
Moves: 4
XP: 42
Level: 1
Alignment: neutral
Id: RfC Alchemist
Abilities: cures

Attacks (damage × count)

(image)morningstar
melee
7 × 1
impact
(image)bolas
ranged
4 × 2
impact
stun

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold30% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:14:48 2024.