Quenoth Archer

(image)

With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat.

Special Notes: This unit can move either before or after attacking.

(portrait)

Information

Advances from: Quenoth Scout
Advances to: Quenoth Marksman
Cost: 18
HP: 40
Moves: 8
XP: 90
Level: 2
Alignment: lawful
Id: Quenoth Archer
Abilities: disengage

Attacks (damage × count)

(image)sword
melee
7 × 3
blade
(image)bow
ranged
7 × 4
pierce

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest240%
(icon) Frozen330%
(icon) Fungus230%
(icon) Hills250%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:14:16 2024.