Blood Hulk

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These monstrous vampires gorge themselves on the blood of their victims instead of turning them. Their appetite for blood is never sated, and with each victim they grow in strength and size. Only talented blood mages can create such monstrosities.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. Blood Hulks can't advance to another unit, but they get a stronger bonus.

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Information

Advances from:
Advances to:
Cost: 24
HP: 49
Moves: 4
XP: 100
Level: 2
Alignment: chaotic
Id: PR_Blood_Hulk
Abilities: regenerates, feeding

Attacks (damage × count)

(image)axe
melee
14 × 2
blade

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact40% (icon) fire-10%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave130%
(icon) Coastal Reef220%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen220%
(icon) Fungus140%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:14:18 2024.